Some of the other members expressed an interest in seeing the new Full Throttle features from ESU in action.
I've finally got around to putting together a short video which will hopefully give you an idea of how they work.
I'll just describe the main features, all of which can be assigned to any function key you want.
Drive Hold - When activated this locks the speed of the loco at whatever speed the loco was moving when the function key is pressed allowing the engine sound to be increased or decreased without affecting the speed of the loco. If this is activated while the loco is stationary it will remain stationary no matter how high the throttle is increased; very useful to simulate starting a heavy train.
Brake - if this is activated when the loco is moving it brings the loco to a stop as well as triggering the sound of the brakes being "set" to the on position. The engine sound will also drop when the brake is applied even if the throttle is not adjusted. When the brakes are released there is a hiss of air before the loco moves off.
Coast - When activated this drops the engine sound to idle and allows the speed of the loco to be controlled with the throttle.
Run 8 - When activated this sends the engine sound directly to notch 8, again to simulate starting a heavy train.
To be honest I don't use Coast or Run 8 much as I find you can produce the same effects with Drive Hold and Brake.
One other thing to mention is that the engine sounds respond VERY quickly to throttle changes which makes for very realistic driving.
Anyway here's the short video of 182 shunting a rake of MK3's on my layout. The decoder is loaded with the prototypical EMD 645 soundfile which sounds great.
Hope that's of some use to you guys. I'll try and post some more in depth videos if anybody wants them.
Question
irishthump
Guys,
Some of the other members expressed an interest in seeing the new Full Throttle features from ESU in action.
I've finally got around to putting together a short video which will hopefully give you an idea of how they work.
I'll just describe the main features, all of which can be assigned to any function key you want.
Drive Hold - When activated this locks the speed of the loco at whatever speed the loco was moving when the function key is pressed allowing the engine sound to be increased or decreased without affecting the speed of the loco. If this is activated while the loco is stationary it will remain stationary no matter how high the throttle is increased; very useful to simulate starting a heavy train.
Brake - if this is activated when the loco is moving it brings the loco to a stop as well as triggering the sound of the brakes being "set" to the on position. The engine sound will also drop when the brake is applied even if the throttle is not adjusted. When the brakes are released there is a hiss of air before the loco moves off.
Coast - When activated this drops the engine sound to idle and allows the speed of the loco to be controlled with the throttle.
Run 8 - When activated this sends the engine sound directly to notch 8, again to simulate starting a heavy train.
To be honest I don't use Coast or Run 8 much as I find you can produce the same effects with Drive Hold and Brake.
One other thing to mention is that the engine sounds respond VERY quickly to throttle changes which makes for very realistic driving.
Anyway here's the short video of 182 shunting a rake of MK3's on my layout. The decoder is loaded with the prototypical EMD 645 soundfile which sounds great.
Hope that's of some use to you guys. I'll try and post some more in depth videos if anybody wants them.
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